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Classes and Objects

Learn the fundamentals of creating and using classes

Before diving into advanced OOP concepts, let’s start with the fundamentals: understanding what classes are and how to write them.

A class is a blueprint or template for creating objects. It defines:

  • Attributes (data/variables)
  • Methods (functions that operate on the data)

An object (or instance) is a specific realization of a class - a concrete example created from the blueprint.

Think of a class like a cookie cutter:

  • The class is the cookie cutter (the template)
  • The objects are the cookies (specific instances created from the template)

All cookies made from the same cutter have the same shape, but each cookie is a separate object.

Here’s the simplest class definition:

The constructor is a special method called when you create a new instance of a class.

Instance attributes are variables that belong to a specific instance. Each object has its own copy of these attributes.

Instance methods are functions defined inside a class that operate on instance data.

Let’s put it all together with a complete example:

classDiagram
    class User {
        -username: str
        -email: str
        -age: int
        -is_active: bool
        +__init__(username, email, age)
        +get_info() str
        +deactivate() str
        +activate() str
        +update_email(new_email) str
    }
    
    note for User "Class: Blueprint\nInstance: Specific user"
Diagram

Now that you understand the basics of classes, you’re ready to explore:

Remember: Classes are a way to model real-world entities in code, bundling together related data (attributes) and behavior (methods) into a single, reusable unit.

💡 Time to Practice!

Now that you understand the concepts, put them into practice with our interactive playground. Build UML diagrams, write code, and get AI-powered feedback.

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