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Introduction to Design Patterns

Learn proven solutions to common software design problems.

Design patterns are proven solutions to common problems in software design. Think of them as recipes that experienced chefs (developers) have perfected over time. They’re not code you copy-paste, but rather templates for solving recurring design problems.

Design patterns provide a common vocabulary for developers. When someone says “I used the Factory Pattern,” other developers immediately understand what they mean and how the code is structured.

Key characteristics:

  • Proven solutions - Tested and refined by thousands of developers
  • Language-agnostic - Concepts apply across programming languages
  • Problem-focused - Each pattern solves a specific problem
  • Flexible - Adaptable to different contexts

Design patterns provide several key benefits:

Design patterns represent best practices that have been refined over decades. They’ve been tested in countless real-world scenarios and have proven to work.

Design patterns create a shared vocabulary among developers. When you say “I used the Observer Pattern,” other developers immediately understand your design approach.

Example:

  • Developer A: “I implemented a Factory Pattern for creating payment processors”
  • Developer B: “Ah, so you have a centralized creation method that returns different processor types based on input?“

Design patterns embody years of software engineering wisdom. They help you:

  • Write maintainable code
  • Create flexible architectures
  • Follow SOLID principles
  • Avoid common pitfalls

Code following design patterns is:

  • Easier to understand - Patterns are well-documented
  • Easier to modify - Changes are localized
  • Easier to test - Patterns promote testability
  • Easier to extend - Patterns support extensibility

Design patterns help create systems that are:

  • Extensible - Easy to add new features
  • Reusable - Components can be reused
  • Adaptable - Can change behavior without major refactoring

What Happens If We Don’t Use Design Patterns?

Section titled “What Happens If We Don’t Use Design Patterns?”

Without design patterns, you might encounter several problems:

You might spend time solving problems that others have already solved, potentially making the same mistakes they made.

Example:

  • Without Factory Pattern: Scatter object creation logic everywhere
  • With Factory Pattern: Centralized, proven approach

Code without patterns often has:

  • Tight coupling - Changes ripple through the system
  • Scattered logic - Related code spread across files
  • Duplication - Same code repeated in multiple places
  • Poor organization - Hard to find and understand code

Design patterns often include:

  • Performance considerations - Optimized approaches
  • Memory management - Efficient resource usage
  • Scalability - Patterns that scale well

Without pattern names, explaining designs becomes harder:

  • “I have this class that creates other classes based on input…”
  • vs “I used the Factory Pattern”

Design patterns help avoid known pitfalls:

  • God Objects - Classes that do too much
  • Tight Coupling - Dependencies that are hard to change
  • Violations of SOLID - Breaking design principles

There’s no magic formula, but here’s a decision framework:

What problem are you trying to solve?

  • Creating objects → Creational patterns
  • Combining objects → Structural patterns
  • Object communication → Behavioral patterns

Design patterns are organized into three categories:

Problem: How to create objects?

Patterns:

  • Factory Method - Create objects without specifying exact class
  • Abstract Factory - Create families of related objects
  • Builder - Construct complex objects step by step
  • Prototype - Clone existing objects
  • Singleton - Ensure only one instance exists

Use when: Object creation is complex or you need flexibility

Problem: How to compose objects?

Patterns:

  • Adapter - Make incompatible interfaces work together
  • Bridge - Separate abstraction from implementation
  • Composite - Compose objects into tree structures
  • Decorator - Add behavior to objects dynamically
  • Facade - Provide a simple interface to complex subsystem
  • Flyweight - Share objects to reduce memory usage
  • Proxy - Control access to an object

Use when: You need to combine or modify object structures

Problem: How do objects interact?

Patterns:

  • Chain of Responsibility - Pass requests along a chain
  • Command - Encapsulate requests as objects
  • Interpreter - Define grammar and interpret sentences
  • Iterator - Access elements of a collection sequentially
  • Mediator - Define how objects interact
  • Memento - Capture and restore object state
  • Observer - Notify multiple objects about state changes
  • State - Allow object to alter behavior when state changes
  • Strategy - Define a family of algorithms
  • Template Method - Define algorithm skeleton, defer steps
  • Visitor - Define operations on object structure

Use when: You need to define how objects communicate

Ask yourself:

  1. What problem am I solving? - Be specific
  2. Which pattern category fits? - Creational, Structural, or Behavioral
  3. Which specific pattern? - Review patterns in that category
  4. Does it fit my context? - Consider your specific situation

Every pattern has pros and cons:

  • Complexity - Does it add unnecessary complexity?
  • Performance - Any performance implications?
  • Maintainability - Will it make code easier or harder to maintain?
  • Team familiarity - Does your team understand this pattern?

Principle: Use the simplest pattern that solves your problem.

  • Don’t use Abstract Factory if Simple Factory works
  • Don’t use Strategy if a simple if-else is sufficient
  • Don’t add patterns “just in case”

No, there are no hard and fast rules! Design patterns are:

Design patterns are guidelines that help you make better decisions. They’re not strict rules that must be followed in every situation.

Example:

  • Pattern says “use Factory for object creation”
  • But if creation is trivial (new Class()), direct instantiation is fine!

What works in one situation might not work in another:

  • Small project - Simple patterns might be overkill
  • Large project - Patterns become essential
  • Team size - More developers = more benefit from patterns
  • Project duration - Long-term projects benefit more from patterns

Design patterns evolve over time:

  • New patterns emerge - As new problems arise
  • Old patterns get refined - Better ways to implement them
  • Language-specific patterns - Some patterns are more relevant in certain languages

Some patterns are more relevant in certain languages:

  • Python - Duck typing reduces need for some patterns
  • Java - More verbose, patterns help manage complexity
  • JavaScript - Functional patterns are common

  1. Identify the problem - What are you trying to solve?
  2. Choose the category - Creational, Structural, or Behavioral?
  3. Select the pattern - Which specific pattern fits?
  4. Consider trade-offs - Pros and cons?
  5. Start simple - Use the simplest solution that works
  • Patterns are tools, not goals
  • Simplicity is often better than complexity
  • Context matters - What works here might not work there
  • Refactor when needed - Start simple, add patterns as needed

The Gang of Four (GoF) identified 23 classic design patterns organized into three categories:

  • 5 Creational Patterns - Object creation
  • 7 Structural Patterns - Object composition
  • 11 Behavioral Patterns - Object interaction

Total: 23 patterns

Creational (5):

  1. Factory Method
  2. Abstract Factory
  3. Builder
  4. Prototype
  5. Singleton

Structural (7):

  1. Adapter
  2. Bridge
  3. Composite
  4. Decorator
  5. Facade
  6. Flyweight
  7. Proxy

Behavioral (11):

  1. Chain of Responsibility
  2. Command
  3. Interpreter
  4. Iterator
  5. Mediator
  6. Memento
  7. Observer
  8. State
  9. Strategy
  10. Template Method
  11. Visitor

Now that you understand design patterns, explore specific patterns:

Remember: Design patterns are about solving problems, not showing off complexity. Use them wisely! 🎯