🔄 WebSocket: Full-Duplex
WebSocket provides bidirectional, persistent connection. Best for chat, gaming, real-time collaboration.
Traditional HTTP: Client requests, server responds. Client must poll for updates.
Problems:
Solution: Real-time communication - Server pushes updates to client!
Bidirectional, persistent connection.
Characteristics:
Server-to-client streaming over HTTP.
Characteristics:
Hold request open until data available.
Characteristics:
1. Handshake (HTTP Upgrade):
GET /ws HTTP/1.1Host: example.comUpgrade: websocketConnection: UpgradeSec-WebSocket-Key: dGhlIHNhbXBsZSBub25jZQ==Sec-WebSocket-Version: 13Server responds:
HTTP/1.1 101 Switching ProtocolsUpgrade: websocketConnection: UpgradeSec-WebSocket-Accept: s3pPLMBiTxaQ9kYGzzhZRbK+xOo=2. Connection Established - Now bidirectional!
Client opens HTTP connection, server streams events:
GET /events HTTP/1.1Host: example.comAccept: text/event-streamCache-Control: no-cacheServer responds with stream:
HTTP/1.1 200 OKContent-Type: text/event-streamCache-Control: no-cacheConnection: keep-alive
event: messagedata: Hello World
event: updatedata: {"user": "John", "status": "online"}
event: messagedata: GoodbyeClient sends request, server holds it open:
| Pattern | Use When | Don’t Use When |
|---|---|---|
| WebSocket | Bidirectional needed, low latency, high frequency | Simple one-way updates, HTTP-only environments |
| SSE | Server-to-client only, simple implementation, HTTP-based | Bidirectional needed, client-to-server messages |
| Long Polling | WebSocket/SSE not available, simple use case | High frequency, low latency needed |
Need bidirectional? Yes → WebSocket No → Need low latency? Yes → SSE No → Long Polling (fallback)Managing connections is critical:
🔄 WebSocket: Full-Duplex
WebSocket provides bidirectional, persistent connection. Best for chat, gaming, real-time collaboration.
📡 SSE: Simple Streaming
SSE is HTTP-based, server-to-client streaming. Simpler than WebSocket, automatic reconnection.
⏳ Long Polling: Fallback
Long polling holds requests open. Use when WebSocket/SSE not available. Less efficient but works everywhere.
🔌 Connection Management
Manage connections carefully: heartbeat, cleanup, reconnection. Critical for production systems.