Design a Chess Game
What is the Chess Game Problem?
Section titled “What is the Chess Game Problem?”Design a chess game system that allows two players to play against each other, adhering to standard chess rules. The system should manage the game board, validate moves according to chess rules, handle turn management, detect game states (check, checkmate, stalemate), and maintain move history.
In this problem, you aren’t just building a board; you’re building a rule engine that ensures every move is legal and every piece follows its unique movement pattern.
Problem Overview
Section titled “Problem Overview”Design a chess game system that allows two players to play against each other, adhering to standard chess rules. The system should manage the game board, validate moves according to chess rules, handle turn management, detect game states (check, checkmate, stalemate), and maintain move history.
Core Requirements
Section titled “Core Requirements”Functional Requirements:
- Board Setup: Initialize an 8x8 chessboard with all pieces in their correct starting positions.
- Piece Movement: Support all six piece types (Pawn, Rook, Knight, Bishop, Queen, King) with their specific rules.
- Turn Management: Players must alternate turns, with the white player starting first.
- Move Validation: Ensure moves are legal, the path is clear (except for Knights), and follow turn order.
- King Safety: Prevent moves that would leave the player’s own king in check.
- Game Status: Detect and handle special states: Check, Checkmate, and Stalemate.
- History Tracking: Maintain a history of all moves made, including source/destination and any captured pieces.
- Move Restrictions: Prevent players from making moves when it’s not their turn.
Non-Functional Requirements:
- Object-Oriented Design: Clear separation of concerns and well-defined responsibilities for each class.
- Extensibility: Support adding special moves like Castling or En Passant as future enhancements.
- Performance: Move validation must be efficient enough for real-time play.
- Robustness: Handle edge cases gracefully, such as invalid move attempts or game state queries.
- Maintainability: Use appropriate design patterns (Factory for creation, Strategy for movement) to make the code manageable.
What’s Expected?
Section titled “What’s Expected?”1. System Architecture
Section titled “1. System Architecture”The system is centered around the Game controller which coordinates between the Board and the Players.
2. Key Classes to Design
Section titled “2. Key Classes to Design”classDiagram
class Game {
-Board board
-Player[] players
-List~Move~ history
+makeMove(player, from, to)
+isGameOver()
}
class Board {
-Cell[][] grid
+getPiece(x, y)
+movePiece(from, to)
}
class Piece {
<<abstract>>
-Color color
+isValidMove(board, from, to)*
}
class Knight {
+isValidMove()
}
class Pawn {
+isValidMove()
}
Game --> Board
Board --> Piece
Piece <|-- Knight
Piece <|-- Pawn
System Flow
Section titled “System Flow”Move Validation Flow
Section titled “Move Validation Flow”Key Design Challenges
Section titled “Key Design Challenges”1. Managing Piece Rules
Section titled “1. Managing Piece Rules”Every piece has a unique way of moving. Hardcoding this in a central Validator class leads to a massive, unmaintainable if-else block.
Solution: Use Polymorphism. Define an abstract Piece class with an isValidMove() method. Each concrete class (Queen, Knight, etc.) implements its own logic.
2. Detecting Checkmate
Section titled “2. Detecting Checkmate”Checkmate occurs if the King is in check and no legal move by the player can remove that check.
Solution: The Game class can iterate through all pieces of the current player, calculate every possible move, and simulate them. If none result in the King being safe, it’s Checkmate.
3. The “Check” Constraint
Section titled “3. The “Check” Constraint”A player cannot make a move that puts or leaves their own King in check.
Solution: Use a Sandbox/Simulation approach. Before finalizing a move, “tentatively” apply it on a copy of the board, check if the King is under attack, and then either commit or roll back.
What You’ll Learn
Section titled “What You’ll Learn”By solving this problem, you’ll master:
- ✅ Inheritance & Polymorphism - Structuring complex hierarchies.
- ✅ Rule Engines - Building logic to validate state transitions.
- ✅ Grid-based Modeling - Managing spatial data structures.
- ✅ State Machines - Handling game flow and turn logic.
View Complete Solution & Practice
Section titled “View Complete Solution & Practice”Ready to see the full implementation? Open the interactive playground to access:
- 🎯 Step-by-step guidance through the 8-step LLD approach
- 📊 Interactive UML builder to visualize your design
- 💻 Complete Code Solutions in Python, Java, C++, TypeScript, JavaScript, C#
- 🤖 AI-powered review of your design and code
Related Problems
Section titled “Related Problems”After mastering Chess, try these similar problems:
- Tic-Tac-Toe - Simpler grid-based game.
- Snake and Ladder - Board game with randomized movement.
- File System - Another hierarchical/grid-like structure.