Design Snake and Ladder Game
What is the Snake and Ladder Problem?
Section titled “What is the Snake and Ladder Problem?”Design a Snake and Ladder game that allows multiple players to play on a standard 10×10 board (100 squares) with configurable snakes and ladders. Players take turns in round-robin order, rolling a simulated die (1-6) and moving their pieces. Rolling a 6 grants an extra turn. The game should handle snake bites (moving down) and ladder climbs (moving up), detect when a player wins (lands exactly on square 100), and allow multiple players to occupy the same square.
In this problem, you’ll design a system that supports multiple players, configurable board entities, and a robust game loop that identifies a winner with precision.
Problem Overview
Section titled “Problem Overview”Design a game played on a $10 \times 10$ board where players move from square 1 to 100 based on dice rolls, while navigating obstacles (snakes) and shortcuts (ladders).
Core Requirements
Section titled “Core Requirements”Functional Requirements:
- Board Setup: Initialize a 100-square grid with configurable snakes and ladders.
- Turn Logic: Support 2+ players taking turns in a fixed sequence.
- Dice Mechanics: Simulate a 1-6 die roll. A roll of ‘6’ grants an extra turn.
- Movement Rules: Handle snake bites (move down) and ladder climbs (move up).
- Winning Condition: A player wins by landing exactly on square 100.
- Multiple Occupancy: Allow any number of players on the same square.
Non-Functional Requirements:
- Extensibility: Allow changing board size or adding new entities easily.
- Clean Output: Provide a clear log of moves and game events.
- Robustness: Prevent invalid moves (e.g., rolling a 5 at square 98).
What’s Expected?
Section titled “What’s Expected?”1. System Architecture
Section titled “1. System Architecture”The system coordinates between the Game controller, the Board, the Dice, and the Players.
2. Key Classes to Design
Section titled “2. Key Classes to Design”classDiagram
class Game {
-Board board
-Dice dice
-Queue~Player~ players
-GameStatus status
+play()
-takeTurn(player)
}
class Board {
-int size
-Map~int, BoardEntity~ entities
+getFinalPosition(pos)
}
class BoardEntity {
<<abstract>>
-int start
-int end
+action(pos)*
}
class Snake {
+action()
}
class Player {
-String name
-int currentPos
}
Game --> Board
Game --> Dice
Board *-- BoardEntity
BoardEntity <|-- Snake
BoardEntity <|-- Ladder
System Flow
Section titled “System Flow”Player Movement Flow
Section titled “Player Movement Flow”Key Design Challenges
Section titled “Key Design Challenges”1. Encapsulating Board Obstacles
Section titled “1. Encapsulating Board Obstacles”Snakes and ladders are essentially the same: they take you from $A$ to $B$. One goes up, one goes down.
Solution: Use Inheritance. Create an abstract BoardEntity class with start and end fields. Snake and Ladder inherit from this. The Board can then store a Map<Integer, BoardEntity>, allowing for $O(1)$ lookups to see if a square has an obstacle.
2. Round-Robin Turn Order
Section titled “2. Round-Robin Turn Order”Managing who goes next can be tricky, especially when a ‘6’ grants an extra turn.
Solution: Use a Queue Data Structure. The Game class stores players in a queue. Every turn, you poll() the player, process their move, and then add() them back to the end of the queue. If they roll a ‘6’, you just process another turn before re-queuing them.
3. The Exact-100 Rule
Section titled “3. The Exact-100 Rule”A player must land exactly on 100. If they are at 98 and roll a 5, they should not move.
Solution: Implement Boundary Validation in the movement logic. Before updating the player’s currentPos, calculate the potential newPos. If newPos > board.size, return the original position, effectively skipping the movement part of the turn.
What You’ll Learn
Section titled “What You’ll Learn”By solving this problem, you’ll master:
- ✅ Queue-based Logic - Managing sequential access to resources.
- ✅ State Transitions - Handling game phases and win conditions.
- ✅ OOP Abstraction - Using inheritance to simplify complex entities.
- ✅ Randomization Handling - Decoupling core logic from stochastic inputs.
View Complete Solution & Practice
Section titled “View Complete Solution & Practice”Ready to see the full implementation? Open the interactive playground to access:
- 🎯 Step-by-step guidance through the 8-step LLD approach
- 📊 Interactive UML builder to visualize your design
- 💻 Complete Code Solutions in Python, Java, C++, TypeScript, JavaScript, C#
- 🤖 AI-powered review of your design and code
Related Problems
Section titled “Related Problems”After mastering Snake and Ladder, try these similar problems:
- Tic-Tac-Toe - Simpler grid-based game state.
- Chess Game - Advanced piece logic and move validation.
- Elevator System - Managing queues and state transitions.